M:tG card similarity search
1BB · Creature — Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Krosan Archer | 3G | Creature — Centaur Archer | Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. 2/3 |
Vhal, Scholar of Mortality | 2UB | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. {T}: Draw a card, then discard a card. 4/4 |
Sea Serpent | 5U | Creature — Serpent | Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Sleeper Dart | 2 | Artifact | When Sleeper Dart enters the battlefield, draw a card. {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. |
Ogre Shaman | 3RR | Creature — Ogre Shaman | {2}, Discard a card at random: Ogre Shaman deals 2 damage to any target. 3/3 |
Ravaging Horde | 3RR | Creature — Human Soldier | When Ravaging Horde enters the battlefield, destroy target land. 3/3 |
Venerated Teacher | 2U | Creature — Human Wizard | When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 |
Jungleborn Pioneer | 2G | Creature — Merfolk Scout | When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2 |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |