Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hidden Retreat

2W · Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

Similar cards

Color identity:
NameManaTypeText
Ardent Elementalist 3RCreature — Human Shaman When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/1
Halo-Charged Skaab 4UCreature — Zombie When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 4/4
Ogre Battlecaster 2RCreature — Ogre Shaman First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. 3/3
Indentured Oaf 3RCreature — Ogre Warrior Prevent all damage that Indentured Oaf would deal to red creatures. 4/3
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Ink-Treader Nephilim RGWUCreature — Nephilim Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. 3/3
Crackling Spellslinger 3RRCreature — Human Wizard Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2
Narset Transcendent 2WULegendary Planeswalker — Narset [+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. [−2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) [−9]: You get an emblem with "Your opponents can't cast noncreature spells." Loyalty 6
Quash 2UUInstant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Wheel of Sun and Moon G/WG/WEnchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Page 60