Card Codex

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17 May 2024: Card library updated.

Hidden Stag

1G · Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

Similar cards

Color identity:
NameManaTypeText
Jeskai Runemark 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Abzan Runemark 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Somberwald Alpha 3GCreature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2
Favor of the Woods 2GEnchantment — Aura Enchant creature Whenever enchanted creature blocks, you gain 3 life.
Civic Gardener 1GCreature — Human Citizen Whenever Civic Gardener attacks, untap target creature or land. 2/2
Gideon, Ally of Zendikar 2WWLegendary Planeswalker — Gideon [+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1." Loyalty 4
Krosan Restorer 2GCreature — Human Druid {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. 1/2
White Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Soul-Strike Technique 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Tourach's Gate 1BBEnchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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