Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hidden Strings

1U · Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Stonybrook Schoolmaster 2WCreature — Merfolk Wizard Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2
Carmen, Cruel Skymarcher 3WBLegendary Creature — Vampire Soldier Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2
Warchanter of Mogis 3BBCreature — Minotaur Shaman Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/3
Fade Away 2USorcery For each creature, its controller sacrifices a permanent unless they pay {1}.
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Coastal Breach 6USorcery Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Tolarian Sentinel 3UCreature — Human Spellshaper Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. 1/3
Devastation Tide 3UUSorcery Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Goblin Wizard 2RRCreature — Goblin Wizard {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1
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