M:tG card similarity search
2B · Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Name | Mana | Type | Text |
---|---|---|---|
Valor in Akros | 3W | Enchantment | Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
Trained Condor | 2U | Creature — Bird | Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 |
Tel-Jilad Defiance | 1G | Instant | Target creature gains protection from artifacts until end of turn. Draw a card. |
Loran's Escape | W | Instant | Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. |
Bronzehide Lion | GW | Creature — Cat | {G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
Insatiable Souleater | 4 | Artifact Creature — Phyrexian Beast | {G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) 5/1 |
Goblin Bird-Grabber | 1R | Creature — Goblin | {R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1 |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Scourge Devil | 4R | Creature — Devil | When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3 |