M:tG card similarity search
1WU · Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Name | Mana | Type | Text |
---|---|---|---|
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Diminish | U | Instant | Target creature has base power and toughness 1/1 until end of turn. |
Square Up | 1G/U | Instant | Target creature has base power and toughness 4/4 until end of turn. |
Juri, Master of the Revue | BR | Legendary Creature — Human Shaman | Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target. 1/1 |
Borborygmos | 3RRGG | Legendary Creature — Cyclops | Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7 |
Meekstone | 1 | Artifact | Creatures with power 3 or greater don't untap during their controllers' untap steps. |
Holga, Relentless Rager | 4RR | Legendary Creature — Human Barbarian | Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Galadhrim Bow | 2G | Artifact — Equipment | Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |