M:tG card similarity search
WB · Creature — Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Name | Mana | Type | Text |
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Daring Sleuth | 1U | Creature — Human Rogue | When you sacrifice a Clue, transform Daring Sleuth. 2/1 |
Nikko-Onna | 2W | Creature — Spirit | When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. 2/2 |
Revealing Wind | 2G | Instant | Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. |
Knight of Obligation | 3W | Creature — Human Knight | Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/4 |
Encircling Fissure | 2W | Instant | Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Eivor, Battle-Ready | 3RW | Legendary Creature — Human Assassin Warrior | Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. 5/5 |
Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
Amulet of Kroog | 2 | Artifact | {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. |
Hold at Bay | 1W | Instant | Prevent the next 7 damage that would be dealt to any target this turn. |