M:tG card similarity search
2U · Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Name | Mana | Type | Text |
---|---|---|---|
Abstract Iguanart | 1R | Creature — Art Lizard | Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. 1/1 |
Basandra, Battle Seraph | 3RW | Legendary Creature — Angel | Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4 |
Hollow Marauder | 6B | Creature — Specter Rogue | This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. 4/2 |
Aluren | 2GG | Enchantment | Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash. |
Kessig Flamebreather | 1R | Creature — Human Shaman | Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. 1/3 |
Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
Garruk, Wrath of the Wilds | 2GG | Legendary Planeswalker — Garruk | [+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." [−1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. [−6]: Until end of turn, creatures you control get +3/+3 and gain trample. Loyalty 4 |
Lightning Visionary | 1R | Creature — Minotaur Shaman | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |