Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

High Seas

2U · Enchantment

Red creature spells and green creature spells cost {1} more to cast.

Similar cards

Color identity:
NameManaTypeText
Cruel Witness 2UUCreature — Bird Horror Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/3
Infernius Spawnington III, Esq. 10BCreature — Demon Beast Grandchild Flying, first strike, trample, haste This spell costs {3} less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. 9/9
Satyr Enchanter 1GWCreature — Satyr Druid Whenever you cast an enchantment spell, draw a card. 2/2
Aetherflux Reservoir 4Artifact Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
Contemplation 1WWEnchantment Whenever you cast a spell, you gain 1 life.
Edgin, Larcenous Lutenist 1URLegendary Creature — Human Bard Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you cast your second spell each turn, goad target creature an opponent controls. 3/3
Manaform Hellkite 2RRCreature — Dragon Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4
Malcolm, the Eyes URLegendary Creature — Siren Pirate Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Cease-Fire 2WInstant Target player can't cast creature spells this turn. Draw a card.
Invasion of Gobakhan 1WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
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