M:tG card similarity search
2G · Creature — Elf Citizen
Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Deathcoil Wurm | 6GG | Creature — Wurm | You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6 |
| Skittering Heartstopper | B | Creature — Insect | {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2 |
| Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
| Outlaws' Fury | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
| Swooping Lookout | W | Artifact Creature — Phyrexian Construct | Flying, vigilance 1/2 |
| Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |
| Wavesifter | 3GU | Creature — Elemental | Flying When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/2 |
| Gathan Raiders | 3RR | Creature — Human Warrior | Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
| Rubblebelt Runner | 1RG | Creature — Viashino Warrior | Rubblebelt Runner can't be blocked by creature tokens. 3/3 |
| Angelic Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5 |