M:tG card similarity search
1R · Creature — Human Berserker Ally
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Rot Shambler | 1G | Creature — Fungus | Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. 1/1 |
Gavony Unhallowed | 3B | Creature — Zombie | Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. 2/4 |
Spirit Bonds | 1W | Enchantment | Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
Jade Bearer | G | Creature — Merfolk Shaman | When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. 1/1 |
Enlistment Officer | 3W | Creature — Human Soldier | First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3 |
Nikara, Lair Scavenger | 2B | Legendary Creature — Human Cleric | Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. 2/2 |
Sage of Mysteries | U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2 |
Diregraf Escort | G | Creature — Human Cleric | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1 |