M:tG card similarity search
2BB · Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Howling Banshee | 2BB | Creature — Spirit | Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3 |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Decimator Web | 4 | Artifact | {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards. |
Blood Hustler | 1B | Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1 |
Triskaidekaphobia | 3B | Enchantment | At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. |
Shadows of the Past | 1B | Enchantment | Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard. |
Suffer the Past | XB | Instant | Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Congregate | 3W | Instant | Target player gains 2 life for each creature on the battlefield. |
Arashin Cleric | 1W | Creature — Human Cleric | When Arashin Cleric enters the battlefield, you gain 3 life. 1/3 |