M:tG card similarity search
2BB · Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Name | Mana | Type | Text |
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Tallyman of Nurgle | 2B | Creature — Astartes Warrior | Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3 |
Soul Shepherd | 1W | Creature — Human Cleric | {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1 |
Junji, the Midnight Sky | 3BB | Legendary Creature — Dragon Spirit | Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
Phyrexia's Core | Land | {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life. | |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Plague Belcher | 2B | Creature — Zombie Beast | Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. 5/4 |
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Honor Troll | 2G | Creature — Troll Druid | Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. 2/3 |
Doom Foretold | 2WB | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
Sea of Sand | Plane — Rabiah | Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library. |