Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hijack

1RR · Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
The Zephyr Maze Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.
Lionheart Maverick WCreature — Human Knight Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1
Automated Assembly Line 1WArtifact Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
Structural Assault 3RRSorcery Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Resculpt 1UInstant Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Haunting Wind 3BEnchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Nocturnal Raid 2BBInstant Black creatures get +2/+0 until end of turn.
Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
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