M:tG card similarity search
4GG · Creature — Giant
When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6
Name | Mana | Type | Text |
---|---|---|---|
Flourishing Hunter | 4GG | Creature — Wolf Spirit | When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6 |
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
A-Glamorous Outlaw | 3UBR | Creature — Vampire Rogue | When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2. {1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5 |
Axelrod Gunnarson | 4BBRR | Legendary Creature — Giant | Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. 5/5 |
Deathgorge Scavenger | 2G | Creature — Dinosaur | Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
Ongoing Investigation | 1U | Enchantment | Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. |
Voracious Wurm | 1G | Creature — Wurm | Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. 2/2 |
Courier Bat | 2B | Creature — Bat | Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. 2/2 |
Spectral Reserves | 3W | Sorcery | Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |