Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hillcomber Giant

2WW · Creature — Giant Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3

Similar cards

Color identity:
NameManaTypeText
Shefet Monitor 5GCreature — Lizard Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.) 6/5
Sprouting Vines 2GInstant Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Eagle of Deliverance 4WWCreature — Bird Soldier Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. 5/5
Recruiter of the Guard 2WCreature — Human Soldier When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Muxus, Goblin Grandee 4RRLegendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4
Wirewood Herald 1GCreature — Elf When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle. 1/1
Mogg Flunkies 1RCreature — Goblin Mogg Flunkies can't attack or block alone. 3/3
Escape Tunnel Land {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Ballroom Brawlers 3WWCreature — Human Warrior Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5
Amrou Kithkin WWCreature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1
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