Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hinder

1UU · Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Similar cards

Color identity:
NameManaTypeText
Garruk's Horde 5GGCreature — Beast Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.) 7/7
Dark Revenant 3BCreature — Spirit Flying When Dark Revenant dies, put it on top of its owner's library. 2/2
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Not of This World 7Tribal Instant — Eldrazi Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Petrahydrox 3U/RCreature — Weird ({U/R} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. 3/3
Mundungu 1UBCreature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1
Presence of the Master 3WEnchantment Whenever a player casts an enchantment spell, counter it.
Venerated Rotpriest GCreature — Phyrexian Druid Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. 1/2
Diffusion Sliver 1UCreature — Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. 1/1
Scattering Stroke 2UUInstant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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