M:tG card similarity search
2G · Creature — Human Scout
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." 3/4
Name | Mana | Type | Text |
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Phyrexian Metamorph | 3U/P | Artifact Creature — Phyrexian Shapeshifter | ({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. 0/0 |
Copy Artifact | 1U | Enchantment | You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. |
Well Rested | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." |
Magma Sliver | 3R | Creature — Sliver | All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." 3/3 |
Honor's Reward | 2W | Instant | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
Ghost-Lit Redeemer | W | Creature — Spirit | {W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. 1/1 |
Heroes Remembered | 6WWW | Sorcery | You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Skygames | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery." |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |