Card Codex

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17 May 2024: Card library updated.

Hinterland Scourge

· Creature — Werewolf

Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2

Similar cards

Color identity:
NameManaTypeText
Deception 2BSorcery Target opponent discards two cards.
Mind Rot 2BSorcery Target player discards two cards.
Harvest Fear 3BSorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Waking Nightmare 2BSorcery — Arcane Target player discards two cards.
Unburden 1BBSorcery Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.)
Light of Day 3WEnchantment Black creatures can't attack or block.
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Celestial Flare WWInstant Target player sacrifices an attacking or blocking creature.
Gruesome Discovery 2BBSorcery Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sandstorm Verge Land — Desert {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
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