M:tG card similarity search
· Creature — Werewolf
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Name | Mana | Type | Text |
---|---|---|---|
The Kenriths' Royal Funeral | 2WB | Legendary Enchantment | When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral. |
Nevermore | 1WW | Enchantment | As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |
Druid of Horns | 3G | Creature — Human Druid | Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. 2/3 |
The Brothers' War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. |
Negate | 1U | Instant | Counter target noncreature spell. |
Psionic Pulse | 2U | Instant — Adventure | Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.) |
Spite | 3U | Instant | Counter target noncreature spell. |
Coal Stoker | 3R | Creature — Elemental | When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. 3/3 |
Shimian Night Stalker | 3BB | Creature — Nightstalker | {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4 |
Carbonize | 2R | Instant | Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |