Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hipparion

1W · Creature — Horse

Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3

Similar cards

Color identity:
NameManaTypeText
Mindswipe XURInstant Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
Whipstitched Zombie 1BCreature — Zombie At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2
Turtleshell Changeling 3UCreature — Shapeshifter Changeling (This card is every creature type.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4
Angelic Sell-Sword 4WCreature — Angel Mercenary Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4
Aethersphere Harvester 3Artifact — Vehicle Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/5
Vampire Outcasts 2BBCreature — Vampire Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
War-Torch Goblin RCreature — Goblin Warrior {R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature. 1/1
Predatory Impetus 4GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Candlegrove Witch 1WCreature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Page 173