Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hisoka's Guard

1U · Creature — Human Wizard

You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) 1/1

Similar cards

Color identity:
NameManaTypeText
Cocoon GEnchantment — Aura Enchant creature you control When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Inspired Sprite 3UCreature — Faerie Wizard Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. 2/2
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
Cloudreach Cavalry 1WCreature — Human Soldier As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Sphinx's Disciple 3UUCreature — Human Wizard Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2
Rally of Wings 1WInstant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Kor Duelist WCreature — Kor Soldier As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Nature's Chosen GEnchantment — Aura Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Page 76