M:tG card similarity search
2UU · Legendary Creature — Human Wizard
{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Arixmethes, Slumbering Isle | 2GU | Legendary Creature — Kraken | Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12 |
| Minas Morgul, Dark Fortress | Legendary Land | Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
| Cutthroat il-Dal | 3B | Creature — Human Rogue | Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |
| Sunglasses of Urza | 3 | Artifact | You may spend white mana as though it were red mana. |
| Nimble Pilferer | 1B | Creature — Human Rogue | Flash 2/1 |
| Banewhip Punisher | 2B | Creature — Human Warrior | When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. 2/2 |
| Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
| Command the Dreadhorde | 4BB | Sorcery | Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. |
| Duskfang Mentor | 2B | Creature — Human Cleric | When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3 |
| Funeral Charm | B | Instant | Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) |