M:tG card similarity search
2R · Creature — Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. 3/1
Name | Mana | Type | Text |
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Juzám Djinn | 2BB | Creature — Djinn | At the beginning of your upkeep, Juzám Djinn deals 1 damage to you. 5/5 |
Nettletooth Djinn | 3G | Creature — Djinn | At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. 4/4 |
Daxos, Blessed by the Sun | WW | Legendary Enchantment Creature — Demigod | Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/* |
The Pit | Plane — The Abyss | When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature. | |
Bloodfire Dwarf | R | Creature — Dwarf | {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1 |
Magmaquake | XRR | Instant | Magmaquake deals X damage to each creature without flying and each planeswalker. |
Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |
Soul's Attendant | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
A-Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1 |
Fixed Point in Time | Phenomenon | When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) |