Card Codex

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17 May 2024: Card library updated.

Hissing Quagmire

· Land

Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Similar cards

Color identity:
NameManaTypeText
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Kavu Recluse 2RCreature — Kavu {T}: Target land becomes a Forest until end of turn. 2/2
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Hidden Herd GEnchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Kormus Bell 4Artifact All Swamps are 1/1 black creatures that are still lands.
Selesnya Keyrune 3Artifact {T}: Add {G} or {W}. {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
Avalanche Caller 1USnow Creature — Human Wizard {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3
Atarka Monument 3Artifact {T}: Add {R} or {G}. {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Skarrg Guildmage RGCreature — Human Shaman {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2
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