Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Historian's Boon

3W · Enchantment

Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.

Similar cards

Color identity:
NameManaTypeText
Jetpack Death Seltzer Stickers {TK}{TK} — Trample {TK}{TK}{TK} — {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) {TK}{TK}{TK} — 2/7 {TK}{TK}{TK}{TK} — 6/5
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Sanguine Statuette 1RArtifact When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Etherium Spinner 2UArtifact Creature — Human Wizard Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
Stalwart Aven 2WCreature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/3
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Insidious Roots BGEnchantment Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Knight of the Tusk 4WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 3/7
Veteran Cavalier WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Page 152