Card Codex

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17 May 2024: Card library updated.

Historian's Wisdom

2G · Enchantment — Aura

Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.

Similar cards

Color identity:
NameManaTypeText
Weakness BEnchantment — Aura Enchant creature Enchanted creature gets -2/-1.
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Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
Get Your Head in the Game 2WEnchantment Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Sicarian Infiltrator 2UArtifact Creature — Human Soldier Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. 1/2
Illuminated Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. {2}, Sacrifice Illuminated Wings: Draw a card.
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