M:tG card similarity search
3WW · Legendary Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
No Mercy | 2BB | Enchantment | Whenever a creature deals damage to you, destroy it. |
Storm the Vault | 2UR | Legendary Enchantment | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. |
Trygon Predator | 1GU | Creature — Beast | Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. 2/3 |
Lurking Deadeye | 3B | Creature — Human Assassin | Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2 |
Ancient Bronze Dragon | 5GG | Creature — Elder Dragon | Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. 7/7 |
Hypnox | 8BBB | Creature — Nightmare Horror | Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. 8/8 |
Detention Sphere | 1WU | Enchantment | When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. |
Guild Thief | 1U | Creature — Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1 |
Kinjalli's Dawnrunner | 2W | Creature — Human Scout | Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Cephalid Constable | 1UU | Creature — Cephalid Wizard | Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand. 1/1 |