M:tG card similarity search
1R · Creature — Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1
Name | Mana | Type | Text |
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Ancient Spider | 2GW | Creature — Spider | First strike; reach (This creature can block creatures with flying.) 2/5 |
Blood Ogre | 2R | Creature — Ogre Warrior | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) 2/2 |
Kwende, Pride of Femeref | 3W | Legendary Creature — Human Knight | Double strike Creatures you control with first strike have double strike. 2/2 |
Path of Mettle | RW | Legendary Enchantment | When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
Hotshot Mechanic | W | Artifact Creature — Fox Pilot | Hotshot Mechanic crews Vehicles as though its power were 2 greater. 2/1 |
Scourge of the Throne | 4RR | Creature — Dragon | Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
Fangren Pathcutter | 4GG | Creature — Beast | Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 4/6 |
Reverence | 2WW | Enchantment | Creatures with power 2 or less can't attack you. |
Kithkin Billyrider | 2W | Creature — Kithkin Knight | Double strike 1/3 |
Ogre Errant | 3R | Creature — Ogre Knight | Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/4 |