M:tG card similarity search
1R · Creature — Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Livonya Silone | 2RRGG | Legendary Creature — Human Warrior | First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4 |
Touch of the Horned God | Sorcery | Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn. | |
Goblin Rabblemaster | 2R | Creature — Goblin Warrior | Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2 |
Highland Berserker | 1R | Creature — Human Berserker Ally | Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 |
Stolen Vitality | 1R | Instant | Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. |
Rainbow Knights | WW | Summon Knights | When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1 |
Dusk | 2WW | Sorcery | Destroy all creatures with power 3 or greater. |
Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |
Illusionary Wall | 4U | Creature — Illusion Wall | Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4 |
Mayael's Aria | RGW | Enchantment | At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. |