M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Gerrard, Weatherlight Hero | 2RW | Legendary Creature — Human Soldier | First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. 3/3 |
Reckless Racer | 2R | Creature — Human Pilot | First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3 |
Tajic, Legion's Edge | 1RW | Legendary Creature — Human Soldier | Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2 |
Fangblade Eviscerator | Creature — Werewolf | {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Buccaneer's Bravado | 1R | Instant | Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn. |
Rory Williams | WU | Legendary Creature — Human Soldier | Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Inner-Flame Igniter | 2R | Creature — Elemental Warrior | {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2 |
Goblin Flotilla | 2R | Creature — Goblin | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2 |
Bride's Gown | 1W | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |