M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Name | Mana | Type | Text |
---|---|---|---|
Firewake Sliver | 1RG | Creature — Sliver | All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." 1/1 |
Presence of Gond | 2G | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." |
Lu Su, Wu Advisor | 3UU | Legendary Creature — Human Advisor | {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/2 |
Flowering Lumberknot | 3G | Creature — Treefolk | Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. 5/5 |
Jackal Familiar | R | Creature — Jackal | Jackal Familiar can't attack or block alone. 2/2 |
Brainwash | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack unless its controller pays {3}. |
Sticky Fingers | R | Enchantment — Aura | Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card. |
Training Drone | 3 | Artifact Creature — Drone | Training Drone can't attack or block unless it's equipped. 4/4 |
Bigger on the Inside | 3RG | Enchantment — Aura | Enchant artifact or land Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) |
Discreet Retreat | 3B | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. |