Card Codex

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17 May 2024: Card library updated.

Hold the Gates

2W · Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Similar cards

Color identity:
NameManaTypeText
Celestial Crusader 2WWCreature — Spirit Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Nezumi Road Captain Enchantment Creature — Rat Rogue Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Fiery Hellhound 1RRCreature — Elemental Dog {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2
Igneous Cur 1RCreature — Elemental Dog {1}{R}: Igneous Cur gets +2/+0 until end of turn. 1/2
Ixidor, Reality Sculptor 3UULegendary Creature — Human Wizard Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4
Pistus Strike 2GInstant Destroy target creature with flying. Its controller gets a poison counter.
Steam Spitter 4GCreature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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