M:tG card similarity search
2W · Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
| Name | Mana | Type | Text |
|---|---|---|---|
| Copper Carapace | 1 | Artifact — Equipment | Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Earthen Goo | 2R | Creature — Ooze | Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2 |
| Shade of Trokair | 3W | Creature — Shade | {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2 |
| Windseeker Centaur | 1RR | Creature — Centaur | Vigilance 2/2 |
| Wyluli Wolf | 1G | Creature — Wolf | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
| Spinnerette, Arachnobat | 3BG | Legendary Creature — Spider Performer | Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. 2/4 |
| Kor Outfitter | WW | Creature — Kor Soldier | When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 |
| Lumbering Laundry | 5 | Artifact Creature — Golem | {2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
| Foxfire Oak | 5G | Creature — Treefolk Shaman | {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. 3/6 |
| Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |