Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hold the Gates

2W · Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Similar cards

Color identity:
NameManaTypeText
Groom's Finery 1BArtifact — Equipment Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Porcelain Zealot 3WCreature — Phyrexian Soldier At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Kemba, Kha Enduring 1WLegendary Creature — Cat Cleric Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2
Paragon of Eternal Wilds 3GCreature — Human Druid Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Day 2WInstant Creatures target player controls get +1/+1 until end of turn.
Soul of Theros 4WWCreature — Avatar Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6
Angelic Exaltation 3WEnchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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