Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hold the Gates

2W · Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Similar cards

Color identity:
NameManaTypeText
Scion of Oona 2UCreature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
Savage Packmate Creature — Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Behind the Scenes 2BEnchantment Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Ultramarines Honour Guard 3WCreature — Astartes Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Sporecrown Thallid 1GCreature — Fungus Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2
Intangible Virtue 1WEnchantment Creature tokens you control get +1/+1 and have vigilance.
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