M:tG card similarity search
5 · Artifact Creature — Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Restless Dreams | B | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand. |
Deprive | UU | Instant | As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell. |
Insidious Dreams | 3B | Instant | As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order. |
Rona, Sheoldred's Faithful | 1UBB | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. 3/4 |
Minamo's Meddling | 2UU | Instant | Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell. |
Chorus of the Conclave | 4GGWW | Legendary Creature — Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8 |
Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
Centaur Veteran | 5G | Creature — Centaur | Trample {G}, Discard a card: Regenerate Centaur Veteran. 3/3 |
Putrid Raptor | 4BB | Creature — Zombie Dinosaur Beast | Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Éowyn, Lady of Rohan | 2W | Legendary Creature — Human Noble | At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4 |