M:tG card similarity search
2R · Creature — Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card." 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hard Cover | U | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." |
Clot Sliver | 1B | Creature — Sliver | All Slivers have "{2}: Regenerate this permanent." 1/1 |
Mindwhip Sliver | 2B | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." 2/2 |
Citanul Hierophants | 3G | Creature — Human Druid | Creatures you control have "{T}: Add {G}." 3/2 |
Resuscitate | 1G | Instant | Until end of turn, creatures you control gain "{1}: Regenerate this creature." |
Chamber of Manipulation | 2UU | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." |
Seafarer's Quay | Land | Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Sedge Sliver | 2R | Creature — Sliver | All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/2 |
Crystalline Sliver | WU | Creature — Sliver | All Slivers have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Swashbuckler's Whip | 1 | Artifact — Equipment | Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Equip {1} |