M:tG card similarity search
· Creature — Werewolf
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Name | Mana | Type | Text |
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Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
Thopter Squadron | 5 | Artifact Creature — Thopter | Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery. 0/0 |
Flowstone Surge | 1R | Enchantment | Creatures you control get +1/-1. |
Clarion Ultimatum | GGWWWUU | Sorcery | Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle. |
Werewolf Lightning Mage | Stickers | {TK}{TK} — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/5 | |
Cliffside Rescuer | 1W | Creature — Kor Soldier | Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2 |
Hellkite Tyrant | 4RR | Creature — Dragon | Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. 6/5 |
Always Watching | 1WW | Enchantment | Nontoken creatures you control get +1/+1 and have vigilance. |
Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
Illicit Masquerade | 3B | Enchantment | Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |