M:tG card similarity search
· Creature — Werewolf
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Name | Mana | Type | Text |
---|---|---|---|
Trade Caravan | W | Creature — Human Nomad | At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep. 1/1 |
March Toward Perfection | B | Sorcery | You get a one-time boon with "When you cast a Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it." Draft a card from March Toward Perfection's spellbook. |
A-Paragon of Modernity | 4 | Artifact Creature — Angel Warrior | Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/3 |
Auntie Blyte, Bad Influence | 2R | Legendary Creature — Devil Advisor | Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. 2/2 |
Sky Swallower | 3UU | Creature — Leviathan | Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. 8/8 |
Palani's Hatcher | 3RG | Creature — Dinosaur | Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. 5/3 |
Quillspike | 2B/G | Creature — Beast | {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1 |
Soul Ransom | 2UB | Enchantment — Aura | Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. |
Balancing Act | 2WW | Sorcery | Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. |
Parapet | 1W | Enchantment | You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. |