M:tG card similarity search
U · Creature — Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand. 1/1
Name | Mana | Type | Text |
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Racketeer Boss | RG | Creature — Cat Warrior | When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability." 3/2 |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
Wojek Investigator | 2W | Creature — Angel Detective | Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
Lost Hours | 1B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. |
Leyline of the Meek | 2WW | Enchantment | If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. |
Skull of Orm | 3 | Artifact | {5}, {T}: Return target enchantment card from your graveyard to your hand. |
Cold Storage | 4 | Artifact | {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. |
Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
Despise | B | Sorcery | Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. |
Dawn | 3WW | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |