Card Codex

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17 May 2024: Card library updated.

Holy Armor

W · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Devkarin Dissident 1GCreature — Elf Warrior {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2
Iridescent Blademaster 1GCreature — Elf Warrior {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2
Safehold Sentry 1WCreature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Fallen Angel 3BBCreature — Angel Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Lavastep Raider RCreature — Goblin Warrior {2}{R}: Lavastep Raider gets +2/+0 until end of turn. 1/2
Teeterpeak Ambusher 1RCreature — Goblin Warrior {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. 1/3
So Shiny 2UEnchantment — Aura Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
Shielded by Faith 1WWEnchantment — Aura Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
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