M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Second Wind | 2U | Enchantment — Aura | Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. |
Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
Might of the Masses | G | Instant | Target creature gets +1/+1 until end of turn for each creature you control. |
Bear Umbra | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Treefolk Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Fight the _____ Fight | 1G | Enchantment — Aura | Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. |
Infernal Scarring | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
Vow of Wildness | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. |
Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |