Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holy Avenger

2W · Artifact — Equipment

Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}

Similar cards

Color identity:
NameManaTypeText
Glint Raker 3UCreature — Drake Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. 1/3
Porcelain Legionnaire 2W/PArtifact Creature — Phyrexian Soldier ({W/P} can be paid with either {W} or 2 life.) First strike 3/1
Eternal Dominion 7UUUSorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Ekundu Griffin 3WCreature — Griffin Flying, first strike 2/2
Peregrine Griffin 4WCreature — Griffin Flying First strike (This creature deals combat damage before creatures without first strike.) 2/4
Razorfoot Griffin 3WCreature — Griffin Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Silverclaw Griffin 3WWCreature — Griffin Flying, first strike 3/2
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Page 153