Card Codex

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17 May 2024: Card library updated.

Holy Avenger

2W · Artifact — Equipment

Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}

Similar cards

Color identity:
NameManaTypeText
Lake of the Dead Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Double Cleave 1R/WInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
White Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
Chaos Orb 2Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Fleecemane Lion GWCreature — Cat {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. 3/3
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