Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holy Day

W · Instant

Prevent all combat damage that would be dealt this turn.

Similar cards

Color identity:
NameManaTypeText
Ruhan of the Fomori 1URWLegendary Creature — Giant Warrior At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. 7/7
Dictation Quillograph Artifact — Contraption Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Akki Underminer 3RCreature — Goblin Rogue Shaman Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1
Gaea's Protector 3GCreature — Elemental Warrior Gaea's Protector must be blocked if able. 4/2
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
Hammer of Ruin 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2}
Ancient Lumberknot 2BGCreature — Treefolk Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 1/4
Slith Predator GGCreature — Slith Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1
Komainu Battle Armor 2RArtifact Creature — Equipment Dog Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
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