M:tG card similarity search
3W · Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Rimescale Dragon | 5RR | Snow Creature — Dragon | Flying {2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow source.) Creatures with ice counters on them don't untap during their controllers' untap steps. 5/5 |
| Alluring Scent | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
| Bloodscent | 3G | Instant | All creatures able to block target creature this turn do so. |
| Taunting Challenge | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
| Imoen, Occult Trickster | 1UB | Legendary Creature — Human Rogue Wizard | Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. 3/2 |
| Llanowar Knight | GW | Creature — Elf Knight | Protection from black 2/2 |
| The Fall of Lord Konda | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Motion Sickness | 3U | Enchantment — Aura | Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. |
| Dakmor Salvage | Land | Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) | |
| Lorehold Campus | Land | Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. |