M:tG card similarity search
3W · Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Runic Repetition | 2U | Sorcery | Return target exiled card with flashback you own to your hand. |
| Hedonist's Trove | 5BB | Enchantment | When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. |
| Glare of Heresy | 1W | Sorcery | Exile target white permanent. |
| Laser Screwdriver | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Tap target artifact. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.) |
| Don't Blink | 1U | Instant | Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Far Traveler | 2W | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." |
| Karn Liberated | 7 | Legendary Planeswalker — Karn | [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Loyalty 6 |
| Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
| Greatsword of Tyr | 1W | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) |
| Not Dead After All | B | Instant | Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |