Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holy Justiciar

3W · Creature — Human Cleric

{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1

Similar cards

Color identity:
NameManaTypeText
Acidic Dagger 4Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
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Hunt the Weak 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Shelldock Isle Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
King Suleiman 1WCreature — Human Noble {T}: Destroy target Djinn or Efreet. 1/1
Hua Tuo, Honored Physician 1GGLegendary Creature — Human {T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared. 1/2
Mardu Strike Leader 2BCreature — Human Warrior Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2
Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Gravestone Strider 2Artifact Creature — Golem {1}: Add one mana of any color. Activate only once each turn. {2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. 1/3
Ranger's Hawk WCreature — Bird Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 1/1
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