M:tG card similarity search
3W · Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Skirsdag Flayer | 1B | Creature — Human Cleric | {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1 |
Impede Momentum | 1U | Sorcery | Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
Niall Silvain | GGG | Creature — Ouphe | {G}{G}{G}{G}, {T}: Regenerate target creature. 2/2 |
Thrill-Kill Assassin | 1B | Creature — Human Assassin | Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/2 |
Disarm | U | Instant | Unattach all Equipment from target creature. |
Sweatworks Brawler | 3R | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3 |
Ephara's Warden | 3W | Creature — Human Cleric | {T}: Tap target creature with power 3 or less. 1/2 |
Lost in the Maze | XUU | Enchantment | Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |